Decompile 4 functions in Source/UI/Login/UIWaitDBSaveWnd.cpp
Batch #18488 by ragnarok-clanker: 4 byte-identical, 0 confirmed by peer review. - fn_17448 UIWaitDBSaveWnd::OnCreate: byte-identical (already on main) - fn_17449 UIWaitDBSaveWnd::OnDestroy: byte-identical (already on main) - fn_17450 UIWaitDBSaveWnd::Paint: byte-identical - fn_17451 UIWaitDBSaveWnd::OnMouseMove: byte-identical (already on main) Merged automatically: every function is byte-identical to the original.
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1 changed files with 2 additions and 4 deletions
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@ -2,6 +2,7 @@
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#include "UI/Window/WindowId.h"
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#include "Utility/Cipher/LocalEncryptedName.h"
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#include "Utility/Cipher/CryptName.h"
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#include "Utility/Cipher/Obfuscate.h"
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#include "Render/Textures/SpritePixels.h"
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#include "Resource/Bitmap/BitmapResource.h"
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@ -79,10 +80,7 @@ void UIWaitDBSaveWnd::Paint() {
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this->ClearSurface(0xFFFF00FF);
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ResourceMgr& resources = ResourceMgr::Instance();
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constexpr auto backgroundSourceText = CRYPT_NAME("유저인터페이스\\WaitDBSave\\loading.bmp", 0x9B5B959B954D9333ULL);
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const auto& backgroundSource = backgroundSourceText.data;
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thread_local EncryptedName<sizeof(backgroundSource), 0x9B5B959B954D9333ULL> backgroundName(backgroundSource);
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CBitmapRes* background = static_cast<CBitmapRes*>(resources.Load(Resolve(backgroundName.Text())));
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CBitmapRes* background = static_cast<CBitmapRes*>(resources.Load(Resolve(OBFUSCATE_TEXT_NAMED("유저인터페이스\\WaitDBSave\\loading.bmp", 0x9B5B959B954D9333ULL, backgroundName))));
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if (background) {
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this->DrawBitmap(
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static_cast<int>((this->geometry.width - background->image.width) * 0.5), static_cast<int>((this->geometry.height - background->image.height) * 0.5),
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