Decompile 10 functions in Source/Contents/AdventureGuideMgr.cpp
Batch #13463 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_05267 InsertArmorContents: byte-identical - fn_05268 InsertArmorObtainGuide: byte-identical - fn_05269 InsertArmorSubMenu: byte-identical - fn_05271 InsertDungeonContents: byte-identical - fn_05272 InsertDungeonReward: byte-identical - fn_05273 InsertDungeonSubMenu: byte-identical - fn_05275 InsertEpisodeContents: byte-identical - fn_05276 InsertEpisodeReward: byte-identical - fn_05277 InsertEpisodeSubMenu: byte-identical - fn_05284 InsertQuestContents: byte-identical Merged automatically: every function is byte-identical to the original.
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63d5e78e62
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1 changed files with 30 additions and 30 deletions
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@ -176,11 +176,11 @@ int InsertEpisodeSubMenu(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertEpisodeSubMenu : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -248,11 +248,11 @@ int InsertEpisodeContents(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertEpisodeContents : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -278,11 +278,11 @@ int InsertEpisodeReward(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertEpisodeReward : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -528,11 +528,11 @@ int InsertQuestContents(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertQuestContents : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -639,11 +639,11 @@ int InsertDungeonSubMenu(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertDungeonSubMenu : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -704,11 +704,11 @@ int InsertDungeonContents(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertDungeonContents : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -734,11 +734,11 @@ int InsertDungeonReward(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertDungeonReward : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -998,11 +998,11 @@ int InsertArmorSubMenu(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertArmorSubMenu : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -1070,11 +1070,11 @@ int InsertArmorContents(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertArmorContents : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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@ -1100,11 +1100,11 @@ int InsertArmorObtainGuide(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertArmorObtainGuide : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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