Decompile 10 functions in Source/Contents/AdventureGuideMgr.cpp

Batch #13463 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_05267 InsertArmorContents: byte-identical
- fn_05268 InsertArmorObtainGuide: byte-identical
- fn_05269 InsertArmorSubMenu: byte-identical
- fn_05271 InsertDungeonContents: byte-identical
- fn_05272 InsertDungeonReward: byte-identical
- fn_05273 InsertDungeonSubMenu: byte-identical
- fn_05275 InsertEpisodeContents: byte-identical
- fn_05276 InsertEpisodeReward: byte-identical
- fn_05277 InsertEpisodeSubMenu: byte-identical
- fn_05284 InsertQuestContents: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 17:58:03 +00:00
commit efbe7c339f

View file

@ -176,11 +176,11 @@ int InsertEpisodeSubMenu(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeSubMenu : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -248,11 +248,11 @@ int InsertEpisodeContents(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -278,11 +278,11 @@ int InsertEpisodeReward(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeReward : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -528,11 +528,11 @@ int InsertQuestContents(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -639,11 +639,11 @@ int InsertDungeonSubMenu(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonSubMenu : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -704,11 +704,11 @@ int InsertDungeonContents(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -734,11 +734,11 @@ int InsertDungeonReward(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonReward : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -998,11 +998,11 @@ int InsertArmorSubMenu(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorSubMenu : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -1070,11 +1070,11 @@ int InsertArmorContents(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
@ -1100,11 +1100,11 @@ int InsertArmorObtainGuide(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorObtainGuide : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}