Decompile fn_17926 (CameraState::Smooth)
Batch #12472 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_17926 CameraState::Smooth: logic confirmed by peer review Peer-reviewed-by: Yommy, gordaoprogramas, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 8 additions and 8 deletions
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@ -70,16 +70,16 @@ void CameraState::Smooth() {
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this->target[2] = next[2];
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this->target[1] = next[1];
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this->target[0] = next[0];
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const int angle = TruncateToInt(-this->pitch);
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const float sine = ClientSine(angle);
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const float cosine = ClientCosine(angle);
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const float tangent = static_cast<float>(static_cast<double>(sine) / cosine);
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const float cotangent = static_cast<float>(static_cast<double>(cosine) / sine);
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const float tangent = ClientSine(static_cast<int>(-this->pitch)) / ClientCosine(static_cast<int>(-this->pitch));
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const float cotangent = ClientCosine(static_cast<int>(-this->pitch)) / ClientSine(static_cast<int>(-this->pitch));
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const float scaledTangent = tangent * g_projectionScale;
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g_tangent = static_cast<float>(static_cast<double>(scaledTangent) / g_renderer->UiScaleY());
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g_tangent = scaledTangent / g_renderer->UiScaleY();
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const float scaledCotangent = cotangent * g_projectionScale;
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g_cotangent = static_cast<float>(static_cast<double>(scaledCotangent) / g_renderer->UiScaleY());
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const float relativeSine = static_cast<float>((static_cast<double>(sine) / ClientSine(45)) * 0.000009f);
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g_cotangent = scaledCotangent / g_renderer->UiScaleY();
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const float relativeSine = ClientSine(static_cast<int>(-this->pitch)) / ClientSine(45) * 0.000009f;
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g_cameraScaleY = (g_cameraBaseDistance / this->distance) * relativeSine;
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g_cameraScaleX = (g_cameraBaseDistance / this->distance) * 0.000036f;
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}
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