Decompile fn_19935 (CEffectPrim::IsPartyVisible)
Batch #4488 by KWDev: 0 byte-identical, 1 confirmed by peer review. - fn_19935 CEffectPrim::IsPartyVisible: logic confirmed by peer review Peer-reviewed-by: eAthena, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 13 additions and 0 deletions
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@ -9,6 +9,7 @@
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class ResourceMgr;
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struct CRagEffect;
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struct EffectVisibilityContext;
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struct CEffectPrim : CRenderObject {
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CEffectPrim();
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@ -120,6 +121,7 @@ struct CEffectPrim : CRenderObject {
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void Tei_TowardScreen(vector3d& vec1, vector3d& vec2, vector3d& vec3, vector3d& vec4, short rot0, short rot1);
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bool AnimMotion();
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bool IsPartyVisible(const EffectVisibilityContext& context);
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bool FollowMasterAndAdvance();
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void FollowMasterAndTickSlots();
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void FollowMasterAndTickSlots2();
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@ -10,6 +10,7 @@
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/Effects/RagEffect.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectVisibility.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/RagEffectState.h"
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#include "Contents/Sound/SoundMgr.h"
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@ -4717,6 +4718,16 @@ void CEffectPrim::PrimBobbing() {
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}
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}
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// OFFSET: 0x00BE7600
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// FUNCTION: fn_19935
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bool CEffectPrim::IsPartyVisible(const EffectVisibilityContext& context) {
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if (this->state.master) {
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return PartyEffectVisible(this->state.master->state, context);
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}
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return false;
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}
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// OFFSET: 0x00BE7620
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// FUNCTION: fn_19936
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bool CEffectPrim::PrimTwinSpin() {
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