Decompile 2 functions in Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h

Batch #1433 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_03872 UIChangeMaterialWnd::GetItemAt: logic confirmed by peer review
- fn_03875 UIChangeMaterialWnd_List::Move: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-28 13:16:03 +00:00
commit f1e8a70739

View file

@ -1,6 +1,20 @@
#include "UI/UIChangeMaterialWnd.h"
// OFFSET: 0x005E1120
// FUNCTION: fn_03872
ItemInfo* UIChangeMaterialWnd::GetItemAt(int x, int y) {
if (this->m_resultX <= x && x <= this->m_resultX + 24 && this->m_resultY <= y && y <= this->m_resultY + 24) {
return &this->m_resultItem;
}
for (unsigned int i = 0; i < this->m_materials.size(); ++i) {
const MaterialSlotPos& pos = this->m_materialPos[i];
if (pos.x <= x && x <= pos.x + 24 && pos.y <= y && y <= pos.y + 24) {
return &this->m_materials[i];
}
}
return nullptr;
}
// OFFSET: 0x005E1300
// FUNCTION: fn_03874
@ -9,3 +23,7 @@ bool UIChangeMaterialWnd::Slot02() {
}
// OFFSET: 0x005E1310
// FUNCTION: fn_03875
void UIChangeMaterialWnd_List::Move(int x, int y) {
UIWindow::Move(x, y);
}