From f20ca24037348025bd4dca107883bc048ea33cee Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sat, 7 Nov 2026 00:43:28 +0000 Subject: [PATCH] Decompile fn_04481 (CSkillAction_DR_CRUEL_BITE::Slot11) Batch #13312 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_04481 CSkillAction_DR_CRUEL_BITE::Slot11: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Skills/SkillActionDruid.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Skills/SkillActionDruid.cpp b/Source/Contents/Skills/SkillActionDruid.cpp index 6ebcef60b..61dd6dfee 100644 --- a/Source/Contents/Skills/SkillActionDruid.cpp +++ b/Source/Contents/Skills/SkillActionDruid.cpp @@ -1216,7 +1216,8 @@ void CSkillAction_DR_CRUEL_BITE::Slot11(int level, CGameActor* source, CGameActo const std::uint8_t effectSource[] = {0xC2, 0x4F, 0xEA, 0xB2, 0x0F, 0xD0, 0x45, 0x30, 0xD5, 0x58, 0x9F}; thread_local EncryptedName effectName(effectSource); - g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); + EffectLists* effects = g_effectMgr; + effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(effectName.Text()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } // OFFSET: 0x006215E0