From f2f3defb6051d2e19a201188ccd53766b6b216fb Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 12 Nov 2026 16:59:42 +0000 Subject: [PATCH] Decompile fn_13802 (UINewSkillListWnd::DrawSkillList) Batch #18565 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_13802 UINewSkillListWnd::DrawSkillList: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, cremane, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/UI/Skill/UINewSkillListWnd.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/Source/UI/Skill/UINewSkillListWnd.cpp b/Source/UI/Skill/UINewSkillListWnd.cpp index 835125a9f..cb898a7f1 100644 --- a/Source/UI/Skill/UINewSkillListWnd.cpp +++ b/Source/UI/Skill/UINewSkillListWnd.cpp @@ -261,7 +261,6 @@ void UINewSkillListWnd::DrawCharacter() { // OFFSET: 0x009AF300 // FUNCTION: fn_13802 void UINewSkillListWnd::DrawSkillList() { - LuaScript& script = *g_session.m_hotkeyScript; int drawn = 0; int index = 0; @@ -295,7 +294,7 @@ void UINewSkillListWnd::DrawSkillList() { shade = 120; this->DrawAuxiliary(1, x + 44, y + 34, bitmap, true, false); } else { - this->DrawBitmap(x + 44, y + 34, &bitmap->image, true); + this->DrawBitmap(x + 44, y + 34, bitmap, true); } } @@ -304,7 +303,7 @@ void UINewSkillListWnd::DrawSkillList() { const int green = level > maxLevel ? 0 : shade; const int textX = x + 112; const int textY = y + 47; - const bool usesLevel = CSkillInfo::UsesLevel(script, static_cast(skill.id)); + const bool usesLevel = CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, static_cast(skill.id)); if (level != 0) { std::sprintf(text, g_serviceType == 12 ? "Nv :" : "Lv :"); const int labelX = this->m_locked != 0 || !usesLevel ? textX + 1 : textX + 12; @@ -340,7 +339,7 @@ void UINewSkillListWnd::DrawSkillList() { const std::uint32_t id = skill.id; for (const CSkillInfo& live : this->SkillList(this->m_tab, true)) { if (live.id == id && live.level != 0) { - const int amount = skill.UseSpAmount(script, useLevel); + const int amount = skill.UseSpAmount(*g_session.m_hotkeyScript, useLevel); if (amount != 0 && useLevel <= skill.level) { sp = amount; } @@ -350,10 +349,10 @@ void UINewSkillListWnd::DrawSkillList() { } } if (!found) { - sp = skill.UseSpAmount(script, skill.level); + sp = skill.UseSpAmount(*g_session.m_hotkeyScript, skill.level); } - const int ap = skill.UseApAmount(script, useLevel > 0 ? useLevel : skill.level); + const int ap = skill.UseApAmount(*g_session.m_hotkeyScript, useLevel > 0 ? useLevel : skill.level); if (SkillUsesPercentSp(static_cast(skill.id))) { if (ap != 0) { std::sprintf(text, "Sp : %d%%, Ap : %d", sp, ap);