Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ...
Batch #5851 by Yommy: 5 byte-identical, 0 confirmed by peer review. - fn_03072 CGameActor::Slot28: byte-identical - fn_03074 CGameActor::Slot24: byte-identical - fn_03075 CNpc::Slot23: byte-identical - fn_03086 CEffect::Slot09: byte-identical - fn_03088 CEffect::Slot31: byte-identical Merged automatically: every function is byte-identical to the original.
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5 changed files with 30 additions and 4 deletions
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@ -58,6 +58,16 @@ void CEffect::Slot08(int, int, int) {
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void CEffect::Slot11(std::string) {
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}
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// OFFSET: 0x005A2140
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// FUNCTION: fn_03086
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void CEffect::Slot09(int) {
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}
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// OFFSET: 0x005A2160
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// FUNCTION: fn_03088
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void CEffect::Slot31() {
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}
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// OFFSET: 0x005A2170
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// FUNCTION: fn_03089
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vector3d CEffect::Slot25() {
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