Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ...

Batch #5851 by Yommy: 5 byte-identical, 0 confirmed by peer review.

- fn_03072 CGameActor::Slot28: byte-identical
- fn_03074 CGameActor::Slot24: byte-identical
- fn_03075 CNpc::Slot23: byte-identical
- fn_03086 CEffect::Slot09: byte-identical
- fn_03088 CEffect::Slot31: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-30 16:51:18 +00:00
commit f39ce8b2f6
5 changed files with 30 additions and 4 deletions

View file

@ -58,6 +58,16 @@ void CEffect::Slot08(int, int, int) {
void CEffect::Slot11(std::string) {
}
// OFFSET: 0x005A2140
// FUNCTION: fn_03086
void CEffect::Slot09(int) {
}
// OFFSET: 0x005A2160
// FUNCTION: fn_03088
void CEffect::Slot31() {
}
// OFFSET: 0x005A2170
// FUNCTION: fn_03089
vector3d CEffect::Slot25() {