Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ...
Batch #1607 by ragnarok-clanker: 0 byte-identical, 41 confirmed by peer review. - fn_11718 DrawItemIconById: logic confirmed by peer review - fn_11719 DrawItemSlotBackground: logic confirmed by peer review - fn_11721 UICntWnd::DrawBorder: logic confirmed by peer review - fn_11760 UIBank_NewWnd::Paint: logic confirmed by peer review - fn_11761 UIChatRoomWnd::Paint: logic confirmed by peer review - fn_11767 UIMerInfoWnd::Paint: logic confirmed by peer review - fn_12085 UIWindow::DrawPanelBackground: logic confirmed by peer review - fn_12086 UIWindow::DrawPanelBackgroundAt: logic confirmed by peer review - fn_12088 UIWindow::DrawButtonBar: logic confirmed by peer review - fn_12089 UIWindow::DrawButtonBarAt: logic confirmed by peer review - fn_12098 UIWindow::DrawTitleBar: logic confirmed by peer review - fn_12099 UIWindow::DrawTitleBarAt: logic confirmed by peer review - fn_12120 UIWindow::LoadStyledBitmap: logic confirmed by peer review - fn_12219 UIDisconnectedServerMsgWnd::Paint: logic confirmed by peer review - fn_12233 UINoticeConfirmWnd::Paint: logic confirmed by peer review - fn_12245 UIQuitWnd::Paint: logic confirmed by peer review - fn_12246 UIRestartWnd::Paint: logic confirmed by peer review - fn_12258 UIWaitWnd::Paint: logic confirmed by peer review - fn_14470 CUIFrameWnd::RefreshSkinColors: logic confirmed by peer review - fn_14471 CUIFrameWnd::Paint: logic confirmed by peer review - fn_14472 CUIFrameWnd::SetSkinColors: logic confirmed by peer review - fn_14635 CUIControl::LoadBitmapResource: logic confirmed by peer review - fn_17781 InputCharset::Prefix: logic confirmed by peer review - fn_17788 InputCharset::ServiceName: logic confirmed by peer review - fn_17847 FadeOutMode: logic confirmed by peer review - fn_18378 Resolve: logic confirmed by peer review - fn_02111 RendererDX7Operations::SaveLogo: logic confirmed by peer review - fn_09446 UICashEmotionPack::Paint: logic confirmed by peer review - fn_09453 UICashEmotionPack::SetSaleBadge: logic confirmed by peer review - fn_09483 UICashEmotionPiece::Paint: logic confirmed by peer review - fn_45445 CSkinMgr::CSkinMgr: logic confirmed by peer review - fn_09681 CSkinMgr::~CSkinMgr: logic confirmed by peer review - fn_09683 CSkinMgr::Prepare: logic confirmed by peer review - fn_09684 SkinPaletteColor: logic confirmed by peer review - fn_09685 SkinPaletteChannels: logic confirmed by peer review - fn_09686 CSkinMgr::Name: logic confirmed by peer review - fn_09687 CSkinMgr::Prefix: logic confirmed by peer review - fn_09688 CSkinMgr::Name: logic confirmed by peer review - fn_09690 CSkinMgr::Selected: logic confirmed by peer review - fn_10758 UIEditCtrl::DrawSelectionAt: logic confirmed by peer review - fn_10759 UIEditCtrl::DrawSelection: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Contents/SkinMgr.cpp
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377623e86d
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41 changed files with 222 additions and 181 deletions
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@ -10,9 +10,9 @@
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// OFFSET: 0x008D03E0
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// FUNCTION: fn_12085
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void UIWindow::DrawPanelBackground(TextureNames& names, int y, int width, const char* bitmapName) {
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void UIWindow::DrawPanelBackground(int y, int width, const char* bitmapName) {
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if (std::strlen(bitmapName) != 0) {
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auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(bitmapName)));
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auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(bitmapName)));
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if (bitmap) {
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this->DrawBitmap(0, y, &bitmap->image, false);
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}
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@ -26,20 +26,20 @@ void UIWindow::DrawPanelBackground(TextureNames& names, int y, int width, const
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unsigned red;
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unsigned green;
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unsigned blue;
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SkinPaletteChannels(ResourceMgr::Instance(), names, 14, 6, red, green, blue);
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SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue);
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DrawRoundedBorder(*this, 0, y, width, this->geometry.height - y, RGB(red, green, blue));
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this->FillRegion(0, y, width, 5, RGB(red, green, blue));
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SkinPaletteChannels(ResourceMgr::Instance(), names, 2, 2, red, green, blue);
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SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
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this->FillRegion(1, y, width - 2, this->geometry.height - y - 2, RGB(red, green, blue));
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this->FillRegion(2, this->geometry.height - 2, width - 4, 1, RGB(red, green, blue));
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}
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// OFFSET: 0x008D0530
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// FUNCTION: fn_12086
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void UIWindow::DrawPanelBackgroundAt(TextureNames& names, int x, int y, int width, const char* bitmapName) {
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void UIWindow::DrawPanelBackgroundAt(int x, int y, int width, const char* bitmapName) {
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if (bitmapName && std::strlen(bitmapName) != 0) {
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auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(bitmapName)));
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auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(bitmapName)));
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if (bitmap) {
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this->DrawBitmap(x, y, &bitmap->image, false);
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}
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@ -54,11 +54,11 @@ void UIWindow::DrawPanelBackgroundAt(TextureNames& names, int x, int y, int widt
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unsigned red;
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unsigned green;
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unsigned blue;
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SkinPaletteChannels(ResourceMgr::Instance(), names, 14, 6, red, green, blue);
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SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue);
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DrawRoundedBorder(*this, x, y, width, height - y, RGB(red, green, blue));
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this->FillRegion(x, y, width, 5, RGB(red, green, blue));
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SkinPaletteChannels(ResourceMgr::Instance(), names, 2, 2, red, green, blue);
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SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
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this->FillRegion(x + 1, y, width - 2, height - y - 2, RGB(red, green, blue));
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this->FillRegion(x + 2, height - 2, width - 4, 1, RGB(red, green, blue));
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}
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