Decompile fn_14631 (CUIButton::Slot28)
Batch #4210 by superintelligence: 0 byte-identical, 1 confirmed by peer review. - fn_14631 CUIButton::Slot28: logic confirmed by peer review Peer-reviewed-by: eAthena, bigodeira, Lumen, Snow, zindokar Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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3e771fc089
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2 changed files with 30 additions and 2 deletions
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@ -4,6 +4,8 @@
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#include "UI/Lists/UIThumb.h"
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#include "UI/Edit/UIEditCtrl.h"
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#include "Client/Mode/ModeCursor.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/ModeTooltip.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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@ -574,6 +576,28 @@ void CUIButton::Slot47() {
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this->SetState(2);
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}
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// OFFSET: 0x009EEA00
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// FUNCTION: fn_14631
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void CUIButton::Slot28(int, int) {
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if (this->unknown_00EC) {
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this->unknown_00EC->Slot02();
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}
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if (this->tooltip.empty()) {
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return;
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}
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int screenX = 0;
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int screenY = -20;
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for (const UIWindow* node = this; node; node = node->parent) {
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screenX = (screenX + node->geometry.x);
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screenY = (screenY + node->geometry.y);
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}
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reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)->Show(this->tooltip.c_str(), screenX, screenY, 0xFFFFFFFFu, 0, 1);
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}
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// OFFSET: 0x009EEA70
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// FUNCTION: fn_14632
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void CUIButton::Slot48() {
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@ -97,6 +97,7 @@ public:
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class CUIButton : public CUIControl {
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public:
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void Slot25(int x, int y) override;
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void Slot28(int x, int y) override;
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void Slot26(int x, int y) override;
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void ResetCursor(int x, int y) override;
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void Slot31(int argument1, int argument2) override;
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@ -107,9 +108,12 @@ public:
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/* 0080 */ int state;
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/* 0084 */ unsigned char disabled;
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/* 0085 */ unsigned char unknown_0085[0x3F];
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/* 0085 */ unsigned char unknown_0085[0x03];
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/* 0088 */ std::string tooltip;
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/* 00A0 */ unsigned char unknown_00A0[0x24];
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/* 00C4 */ UIWindow* unknown_00C4;
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/* 00C8 */ unsigned char unknown_00C8[0x28];
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/* 00C8 */ unsigned char unknown_00C8[0x24];
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/* 00EC */ UIWindow* unknown_00EC;
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};
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class CUITextButton : public CUIButton {
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