Decompile fn_12388 (UIWaitWnd::SendMsg)

Batch #12098 by franciscowallison: 1 byte-identical, 0 confirmed by peer review.

- fn_12388 UIWaitWnd::SendMsg: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-05 10:31:28 +00:00
commit f5c4027543

View file

@ -6037,12 +6037,15 @@ void UIStatusWnd::Slot11() {
// OFFSET: 0x00907650
// FUNCTION: fn_12388
int UIWaitWnd::SendMsg(UIWindow*, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message == 6) {
switch (message) {
case 6:
if (argument1 == 185) {
g_modeMgr.gameMode->SendMsg(10021, 0, 0, 0, 0);
}
} else if (message == 88) {
break;
case 88:
this->m_button->Move((this->geometry.width - this->m_button->BitmapWidth()) / 2, this->geometry.height - this->m_button->BitmapHeight() - 5);
break;
}
return 0;