From f6d67dc3ca547d7a593450c2dce66bc7470fec28 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 12:49:42 +0000 Subject: [PATCH] Decompile fn_23290 (CSession::Equip) Batch #13306 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_23290 CSession::Equip: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/ClientItemLists.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/ClientItemLists.cpp b/Source/Contents/ClientItemLists.cpp index aa2648fe..8ad9971c 100644 --- a/Source/Contents/ClientItemLists.cpp +++ b/Source/Contents/ClientItemLists.cpp @@ -892,7 +892,7 @@ void CSession::AddItem1748(const ITEM_INFO& item) { // OFFSET: 0x00DD7510 // FUNCTION: fn_23290 bool CSession::Equip(const ITEM_INFO& item) { - const EquipSlots slots = reinterpret_cast(this)->GetEquipSlots(item.unknown_0000[3]); + const EquipSlots slots = g_session.GetEquipSlots(item.unknown_0000[3]); const int order[3] = {slots.values[2], slots.values[1], slots.values[0]}; for (int index = 0; index < 3; ++index) {