Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
Batch #13412 by ragnarok-clanker: no function's compiled code changes; checked with 592 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClientItemLists.h, Source/Contents/ClientState.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/Items/ItemInfo.h, Source/Contents/NavigationManager.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/Schedule/TimeScheduler.h, Source/Contents/WorldView/WorldViewData.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UITagListBox.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/JsonCppLoader.h.
This commit is contained in:
parent
7d09f47486
commit
f8d3e8622d
120 changed files with 991 additions and 993 deletions
|
|
@ -79,7 +79,7 @@ public:
|
|||
bool ReadOptionTable();
|
||||
void ResetToDefaults();
|
||||
void ToggleOption(int id);
|
||||
void sub_6C0C40(int id, unsigned char value, bool notify);
|
||||
void SetOption(int id, unsigned char value, bool notify);
|
||||
void ApplyScriptOption(int id, const char* key);
|
||||
bool RunFunction(int id);
|
||||
std::optional<GameSettingsOption*> FindOption(int id);
|
||||
|
|
@ -417,7 +417,7 @@ __declspec(noinline) void ApplyServiceOption(int id, unsigned char value, bool n
|
|||
// OFFSET: 0x006C48C0
|
||||
// FUNCTION: fn_45461
|
||||
void GreetFriends() {
|
||||
g_session.sub_DE3D90(nullptr);
|
||||
g_session.HiFriends(nullptr);
|
||||
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>("[ To Friends ] : (Hi) *^_^*"), 0x1EFFFF, 0, 0, 0);
|
||||
}
|
||||
|
||||
|
|
@ -438,7 +438,7 @@ CGameSettingsMgr::~CGameSettingsMgr() {
|
|||
|
||||
// OFFSET: 0x006C0C40
|
||||
// FUNCTION: fn_06312
|
||||
void GameSettings::sub_6C0C40(int id, unsigned char value, bool notify) {
|
||||
void GameSettings::SetOption(int id, unsigned char value, bool notify) {
|
||||
for (const GameSettingsOption& option : this->options) {
|
||||
if (option.id != id) {
|
||||
continue;
|
||||
|
|
@ -683,7 +683,7 @@ bool GameSettings::ReadOptionTable() {
|
|||
void GameSettings::ResetToDefaults() {
|
||||
for (const GameSettingsOption& option : this->options) {
|
||||
if (option.type == 0) {
|
||||
this->sub_6C0C40(option.id, option.defaultValue, true);
|
||||
this->SetOption(option.id, option.defaultValue, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -698,8 +698,8 @@ void GameSettings::ToggleOption(int id) {
|
|||
|
||||
if (option.type == 0) {
|
||||
const unsigned char current = g_serviceOptions.Get(id);
|
||||
this->sub_6C0C40(id, current == 0, true);
|
||||
g_windowMgr.sub_AAB070(id);
|
||||
this->SetOption(id, current == 0, true);
|
||||
g_windowMgr.RefreshGameSettingOption(id);
|
||||
} else if (option.type == 1) {
|
||||
const auto entry = this->functions.find(id);
|
||||
if (entry != this->functions.end() && entry->second) {
|
||||
|
|
@ -1082,7 +1082,7 @@ void ApplyServiceOptionAskOnDisable(int id, unsigned char value, bool notify, in
|
|||
if (!value &&
|
||||
g_windowMgr.Confirm(LookupMessage(0x1104), 2, true, false, 0, "Message", 0x118, 0x78, 0) == 0xBC) {
|
||||
g_serviceOptions.Set(0x128, 1);
|
||||
g_windowMgr.sub_AAB070(0x128);
|
||||
g_windowMgr.RefreshGameSettingOption(0x128);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue