Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
Batch #13412 by ragnarok-clanker: no function's compiled code changes; checked with 592 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClientItemLists.h, Source/Contents/ClientState.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/Items/ItemInfo.h, Source/Contents/NavigationManager.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/Schedule/TimeScheduler.h, Source/Contents/WorldView/WorldViewData.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UITagListBox.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/JsonCppLoader.h.
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7d09f47486
commit
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120 changed files with 991 additions and 993 deletions
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@ -73,9 +73,9 @@ public:
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class CSkillAction_DamageWereRaptorForm : public CSkillAction_AnimalForm, public CSkillAction_Direction {
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public:
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void sub_5A4760(int sourceActor, CGameActor* target);
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__declspec(noinline) void sub_5A4930(int level, CGameActor* source);
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__declspec(noinline) void sub_5A4B00(int level, CGameActor* source);
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void SpawnAttack00Effect(int sourceActor, CGameActor* target);
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__declspec(noinline) void SpawnAttack01Effect(int level, CGameActor* source);
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__declspec(noinline) void SpawnAttack02Effect(int level, CGameActor* source);
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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bool Slot17(CGameActor* actor) override;
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void Slot18(CGameActor* actor) override;
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@ -866,7 +866,7 @@ void CSkillAction_AT_PINION_SHOT::Slot11(int level, CGameActor* source, CGameAct
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// OFFSET: 0x005A7180
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// FUNCTION: fn_03201
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void CSkillAction_AT_PINION_SHOT::Slot15(int level, CGameActor* source, CGameActor* target) {
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this->sub_5A4930(level, source);
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this->SpawnAttack01Effect(level, source);
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}
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// OFFSET: 0x005A71A0
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@ -1849,7 +1849,7 @@ void CEfstAction_INSANE3::Slot00(int efstId, int value, int argument3, int argum
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// OFFSET: 0x005AF030
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// FUNCTION: fn_03285
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bool __stdcall sub_5AF030(int) {
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bool __stdcall KeepSkillAttackMotion(int) {
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return false;
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}
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@ -1901,130 +1901,130 @@ void CSkillAction_AT_TEMPEST_FLAP::Slot08(int level, CGameActor* source) {
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// OFFSET: 0x005AF000
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// FUNCTION: fn_03282
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bool sub_5AF000() {
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bool SkillActionIsSupport() {
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return false;
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}
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// OFFSET: 0x005AF010
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// FUNCTION: fn_03283
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int sub_5AF010() {
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int GetSkillCastMotion() {
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return 8;
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}
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// OFFSET: 0x005AF020
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// FUNCTION: fn_03284
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int sub_5AF020() {
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int GetSkillAttackMotion() {
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return 7;
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}
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// OFFSET: 0x005AF040
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// FUNCTION: fn_03286
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bool sub_5AF040() {
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bool IsSkillWithoutMotion() {
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return false;
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}
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// OFFSET: 0x005AF050
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// FUNCTION: fn_03287
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bool sub_5AF050() {
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bool KeepSkillAttackSpeed() {
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return false;
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}
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// OFFSET: 0x005AF060
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// FUNCTION: fn_03288
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bool sub_5AF060() {
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bool SuppressSupportSkillArrow() {
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return false;
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}
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// OFFSET: 0x005AF070
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// FUNCTION: fn_03289
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bool sub_5AF070() {
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bool SuppressAttackSkillArrow() {
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return false;
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}
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// OFFSET: 0x005AF080
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// FUNCTION: fn_03290
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void __stdcall sub_5AF080(int a, int b) {
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void __stdcall OnSkillCast(int a, int b) {
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}
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// OFFSET: 0x005AF090
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// FUNCTION: fn_03291
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void __stdcall sub_5AF090(int a, int b, int c) {
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void __stdcall OnTargetSkillCast(int a, int b, int c) {
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}
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// OFFSET: 0x005AF0A0
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// FUNCTION: fn_03292
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void __stdcall sub_5AF0A0(int a, int b, int c, int d, int e) {
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void __stdcall OnGroundSkillCast(int a, int b, int c, int d, int e) {
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}
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// OFFSET: 0x005AF0B0
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// FUNCTION: fn_03293
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void __stdcall sub_5AF0B0(int a, int b, int c) {
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void __stdcall OnSkillEffect(int a, int b, int c) {
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}
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// OFFSET: 0x005AF0C0
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// FUNCTION: fn_03294
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void __stdcall sub_5AF0C0(vector3d a, int b, int c) {
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void __stdcall OnGroundSkillEffect(vector3d a, int b, int c) {
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}
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// OFFSET: 0x005AF0D0
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// FUNCTION: fn_03295
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bool sub_5AF0D0() {
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bool UseGroundSkillLastFrame() {
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return false;
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}
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// OFFSET: 0x005AF0E0
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// FUNCTION: fn_03296
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int sub_5AF0E0() {
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int GetSkillScopeType() {
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return 0;
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}
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// OFFSET: 0x005AF0F0
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// FUNCTION: fn_03297
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void __stdcall sub_5AF0F0(int a, int b, int c) {
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void __stdcall OnSkillHit(int a, int b, int c) {
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}
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// OFFSET: 0x005AF100
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// FUNCTION: fn_03298
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void __stdcall sub_5AF100(int a, int b, int c) {
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void __stdcall OnSkillDamage(int a, int b, int c) {
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}
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// OFFSET: 0x005AF110
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// FUNCTION: fn_03299
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void __stdcall sub_5AF110(int a, int b, int c, int d, int e, int f) {
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void __stdcall OnEfstBegin(int a, int b, int c, int d, int e, int f) {
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}
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// OFFSET: 0x005AF120
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// FUNCTION: fn_03300
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void __stdcall sub_5AF120(int a, int b, int c, int d, int e) {
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void __stdcall OnEfstEnd(int a, int b, int c, int d, int e) {
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}
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// OFFSET: 0x005AF130
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// FUNCTION: fn_03301
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void __stdcall sub_5AF130(int a, int b, int c, int d, int e) {
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void __stdcall OnEfstUpdate(int a, int b, int c, int d, int e) {
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}
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// OFFSET: 0x005AF140
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// FUNCTION: fn_03302
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void __stdcall sub_5AF140(std::uint32_t* out) {
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void __stdcall GetEfstBeginMessage(std::uint32_t* out) {
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out[0] = 0;
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out[1] = 0xFFFF00;
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}
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// OFFSET: 0x005AF160
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// FUNCTION: fn_03303
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void __stdcall sub_5AF160(std::uint32_t* out) {
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void __stdcall GetEfstEndMessage(std::uint32_t* out) {
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out[0] = 0;
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out[1] = 0xFF;
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}
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// OFFSET: 0x005AF180
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// FUNCTION: fn_03304
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void __stdcall sub_5AF180(int a, int b, int c) {
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void __stdcall OnSkillObjectCreate(int a, int b, int c) {
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}
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// OFFSET: 0x005AF190
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// FUNCTION: fn_03305
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void __stdcall sub_5AF190(int a) {
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void __stdcall OnSkillObjectRemove(int a) {
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}
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@ -2073,7 +2073,7 @@ const float g_featherOffsets[3] = {0.0f, 0.1f, -0.1f};
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// OFFSET: 0x005A4760
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// FUNCTION: fn_03152
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void CSkillAction_DamageWereRaptorForm::sub_5A4760(int sourceActor, CGameActor* target) {
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void CSkillAction_DamageWereRaptorForm::SpawnAttack00Effect(int sourceActor, CGameActor* target) {
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CGameActor* source = reinterpret_cast<CGameActor*>(sourceActor);
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if (source && target) {
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const std::uint8_t bytes[] = {0x46, 0x75, 0x73, 0x0C, 0x60, 0xAE, 0xAC, 0x1F, 0x17, 0x01};
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@ -2085,7 +2085,7 @@ void CSkillAction_DamageWereRaptorForm::sub_5A4760(int sourceActor, CGameActor*
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// OFFSET: 0x005A4930
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// FUNCTION: fn_03153
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void CSkillAction_DamageWereRaptorForm::sub_5A4930(int sourceActor, CGameActor* target) {
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void CSkillAction_DamageWereRaptorForm::SpawnAttack01Effect(int sourceActor, CGameActor* target) {
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CGameActor* source = reinterpret_cast<CGameActor*>(sourceActor);
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if (source && target) {
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const std::uint8_t bytes[] = {0xD2, 0x13, 0xB7, 0x32, 0x9A, 0xF0, 0x6A, 0x27, 0x82, 0x67};
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@ -2097,7 +2097,7 @@ void CSkillAction_DamageWereRaptorForm::sub_5A4930(int sourceActor, CGameActor*
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// OFFSET: 0x005A4B00
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// FUNCTION: fn_03154
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void CSkillAction_DamageWereRaptorForm::sub_5A4B00(int sourceActor, CGameActor* target) {
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void CSkillAction_DamageWereRaptorForm::SpawnAttack02Effect(int sourceActor, CGameActor* target) {
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CGameActor* source = reinterpret_cast<CGameActor*>(sourceActor);
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if (!target || !source) {
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return;
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