Maintenance: [forced, user-approved] Family G25: remove JobNameInitialization (inventory row 72). CSession::InitJobNameTable 0xDE67E0
Batch #10248 by ragnarok-clanker: forced by an admin (0 lower score(s), 3 changed function(s)); checked with 241 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Jobs/JobNames.h.
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4 changed files with 15 additions and 36 deletions
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@ -7070,14 +7070,7 @@ void SessionMessengerContext::sub_DF33B0() {
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session->LoadLuaDataFiles();
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session->InitWeaponHitWaveNames();
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session->InitResourceNameTables();
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JobNameInitialization jobNames{*session->m_hotkeyScript,
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*g_luaScript,
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reinterpret_cast<std::vector<const char*>&>(session->unknown_0FC4[0x08]),
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*reinterpret_cast<std::vector<int>*>(session->unknown_0710),
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session->m_skillBundle.unknown_0064,
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session->m_mercSkillLevels,
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session->m_homunSkillLevels};
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session->InitJobNameTable(jobNames);
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session->InitJobNameTable();
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session->InitNpcLocationRadius();
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session->InitCommandTables();
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session->ResetCharacterState();
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