Decompile 2 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrim.h
Batch #2618 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_19950 CEffectPrim::PrimFrameScroll: logic confirmed by peer review - fn_19962 CEffectPrim::PrimFramePhase: logic confirmed by peer review Peer-reviewed-by: youko Reviewed-by: ragnarok-clanker
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2 changed files with 50 additions and 0 deletions
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@ -4810,3 +4810,51 @@ bool CEffectPrim::PrimFadeAlpha() {
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this->ShiftSegment();
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return this->AnimMotion();
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}
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// OFFSET: 0x00BE92B0
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// FUNCTION: fn_19950
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void CEffectPrim::PrimFrameScroll() {
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this->render.position = this->state.master->render.position;
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for (int index = 0; index < 4; ++index) {
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EffectPrimitiveSlot& slot = this->state.slots[index];
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if (slot.life != 1 || ++slot.process <= 0) {
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continue;
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}
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slot.height[1] += 1.0f;
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if (slot.height[1] >= static_cast<float>(this->state.totalTexture)) {
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slot.height[1] = 0.0f;
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}
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slot.distance -= 1.0f;
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if (slot.distance < 0.0f) {
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slot.distance += slot.maxHeight;
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}
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}
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}
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// OFFSET: 0x00BEA310
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// FUNCTION: fn_19962
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void CEffectPrim::PrimFramePhase() {
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this->render.position = this->state.master->render.position;
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for (int index = 0; index < 4; ++index) {
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EffectPrimitiveSlot& slot = this->state.slots[index];
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if (slot.life != 1 || ++slot.process <= 0) {
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continue;
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}
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slot.height[1] += 1.0f;
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if (slot.height[1] >= static_cast<float>(this->state.totalTexture)) {
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slot.height[1] = 0.0f;
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}
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slot.height[9] = slot.height[2] + slot.height[9];
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if (slot.height[9] >= 1.0f) {
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slot.height[9] -= 1.0f;
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}
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}
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}
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