From fd396ca553e7f046019becb9f7e630f2c2b43e15 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 00:41:30 +0000 Subject: [PATCH] Decompile fn_19118 (CMapMagicZoneEffect::Slot04) Batch #12771 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_19118 CMapMagicZoneEffect::Slot04: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Effects/MapMagicZoneEffect.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Effects/MapMagicZoneEffect.cpp b/Source/Contents/Effects/MapMagicZoneEffect.cpp index bd24bb75..ce5b78c7 100644 --- a/Source/Contents/Effects/MapMagicZoneEffect.cpp +++ b/Source/Contents/Effects/MapMagicZoneEffect.cpp @@ -278,7 +278,14 @@ void CMapMagicZoneEffect::Slot04() { if (particle && particle->unknown_000C > 0) { const int segment = particle->unknown_000C; particle->destinationBlend = 6; - const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast(segment - 1) / 21.0f, static_cast(segment) / 21.0f, false, true}; + ParticleQuad quad; + quad.billboard = false; + quad.unused = false; + quad.depth = true; + quad.top = 0.0f; + quad.bottom = 1.0f; + quad.left = static_cast(segment - 1) / 21.0f; + quad.right = static_cast(segment) / 21.0f; particle->Render(quad); } }