Decompile fn_13819 (UINewSkillListWnd::Slot28)
Batch #6080 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_13819 UINewSkillListWnd::Slot28: logic confirmed by peer review Peer-reviewed-by: Lumen, kyoshi, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 28 additions and 0 deletions
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@ -288,6 +288,34 @@ void UINewSkillListWnd::Slot31(int x, int y) {
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}
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// OFFSET: 0x009B28F0
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// FUNCTION: fn_13819
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void UINewSkillListWnd::Slot28(int x, int y) {
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const int gate = *reinterpret_cast<const int*>(0x017326EC);
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if (!this->IsSkillArea(x, y) || (gate != 0 && x > 96)) {
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return;
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}
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const int previous = this->m_selectedSkill;
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this->m_selectedSkill = this->SkillIndexAt(x, y);
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if (this->m_selectedSkill != -1) {
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std::pair<CSkillInfo*, bool> skill = this->SkillPtr(this->m_selectedSkill, false);
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if (skill.second && skill.first->available != 0) {
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int tooltipX = -10;
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int tooltipY = -20;
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this->ToScreen(tooltipX, tooltipY);
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const char* name = skill.first->DisplayName(*g_luaScript);
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(*reinterpret_cast<ModeTooltip**>(0x013495BC))->Show(name, tooltipX + x, tooltipY + y, -1, 0, 1);
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}
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}
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if (previous != this->m_selectedSkill) {
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if (!this->m_showDetail) {
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this->sub_9B2CD0();
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}
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this->m_needsRedraw = 1;
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this->Invalidate();
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}
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}
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// OFFSET: 0x009B29E0
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