Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
Batch #14947 by ragnarok-clanker: no function's compiled code changes; checked with 596 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/EquipWindowLook.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Camera/Camera.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Items/ItemInfo.h, Source/Render/SpriteQuad.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/World/WorldResource.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/MiniPartyGrid.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindowMgr.h.
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parent
dc3d5ce1a5
commit
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61 changed files with 216 additions and 216 deletions
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@ -185,12 +185,12 @@ CView::CView() {
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this->camera.desiredTarget[0] = 0.0f;
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this->camera.desiredTarget[1] = 0.0f;
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this->camera.desiredTarget[2] = 0.0f;
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this->unknown_0050[0] = 0.0f;
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this->unknown_0050[1] = 0.0f;
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this->unknown_0050[2] = 0.0f;
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this->unknown_0068[0] = 0.0f;
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this->unknown_0068[1] = 0.0f;
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this->unknown_0068[2] = 0.0f;
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this->backupCurrentTarget[0] = 0.0f;
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this->backupCurrentTarget[1] = 0.0f;
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this->backupCurrentTarget[2] = 0.0f;
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this->backupDesiredTarget[0] = 0.0f;
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this->backupDesiredTarget[1] = 0.0f;
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this->backupDesiredTarget[2] = 0.0f;
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this->frame.eye[0] = 0.0f;
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this->frame.eye[1] = 0.0f;
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this->frame.eye[2] = 0.0f;
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