From fdc35464672ab8a9ccf8650d5a226556c2231ecc Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 03:29:27 +0000 Subject: [PATCH] Decompile fn_19838 (CEffectPrim::PrimSphereWind2) Batch #12949 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_19838 CEffectPrim::PrimSphereWind2: logic confirmed by peer review Peer-reviewed-by: aDw, cremane, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Effects/EffectPrimitiveMotion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Effects/EffectPrimitiveMotion.cpp b/Source/Contents/Effects/EffectPrimitiveMotion.cpp index b08eb781..26c85aa2 100644 --- a/Source/Contents/Effects/EffectPrimitiveMotion.cpp +++ b/Source/Contents/Effects/EffectPrimitiveMotion.cpp @@ -4056,7 +4056,7 @@ void CEffectPrim::PrimSphereWind2() { slot.riseAngle -= 360; } - slot.rotStart = static_cast(static_cast(static_cast(slot.rotStart) + slot.height[2])); + slot.rotStart = static_cast(static_cast(static_cast(slot.rotStart) + slot.height[1])); if (slot.rotStart >= 360) { slot.rotStart -= 360;