Decompile 3 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h
Batch #5626 by SapitoSucio: 0 byte-identical, 3 confirmed by peer review. - fn_16006 GameSettingsUI::CUIGroupProcessPriority::OnSelect: logic confirmed by peer review - fn_16037 GameSettingsUI::CUIGroupProcessPriority::Refresh: logic confirmed by peer review - fn_16038 GameSettingsUI::CUIGroupRodexSpam::Refresh: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 50 additions and 0 deletions
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@ -1042,6 +1042,21 @@ void CUIGroupLogInOut::OnSelect(CUIRadioButton* button) {
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this->SetEnabled(button == this->m_onButton);
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}
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// OFFSET: 0x00A41EB0
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// FUNCTION: fn_16006
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void CUIGroupProcessPriority::OnSelect(CUIRadioButton* button) {
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if (this->m_highButton == button) {
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dwPriorityClass = HIGH_PRIORITY_CLASS;
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SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
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} else if (this->m_normalButton == button) {
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dwPriorityClass = NORMAL_PRIORITY_CLASS;
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SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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} else if (this->m_idleButton == button) {
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dwPriorityClass = IDLE_PRIORITY_CLASS;
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SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
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}
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}
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// OFFSET: 0x00A41F30
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// FUNCTION: fn_16007
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void CUIGroupRodexSpam::OnSelect(CUIRadioButton* button) {
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@ -1093,6 +1108,26 @@ void CUIGroupLogInOut::Refresh() {
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this->m_offButton->Invalidate();
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}
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// OFFSET: 0x00A43760
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// FUNCTION: fn_16037
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void CUIGroupProcessPriority::Refresh() {
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this->m_highButton->checked = dwPriorityClass == HIGH_PRIORITY_CLASS;
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this->m_highButton->Invalidate();
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this->m_normalButton->checked = dwPriorityClass == NORMAL_PRIORITY_CLASS;
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this->m_normalButton->Invalidate();
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this->m_idleButton->checked = dwPriorityClass == IDLE_PRIORITY_CLASS;
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this->m_idleButton->Invalidate();
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}
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// OFFSET: 0x00A437D0
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// FUNCTION: fn_16038
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void CUIGroupRodexSpam::Refresh() {
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this->m_onButton->checked = g_gameOptionFlag;
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this->m_onButton->Invalidate();
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this->m_offButton->checked = !g_gameOptionFlag;
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this->m_offButton->Invalidate();
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}
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// OFFSET: 0x00A43810
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// FUNCTION: fn_16039
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void CUIGroupSkin::Refresh() {
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@ -18,6 +18,7 @@ class CUIStaticText;
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extern int g_textureDetailLevel;
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extern int g_textureFiltering;
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extern bool g_gameOptionFlag;
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template <class T, class D> class CUIComboBox : public CUIControl {
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public:
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@ -110,9 +111,23 @@ public:
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/* 0090 */ CUIStaticText* m_offText;
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};
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class CUIGroupProcessPriority : public CUIGroup {
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public:
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void Refresh() override;
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void OnSelect(CUIRadioButton* button);
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/* 0084 */ CUIRadioButton* m_highButton;
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/* 0088 */ CUIStaticText* m_highText;
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/* 008C */ CUIRadioButton* m_normalButton;
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/* 0090 */ CUIStaticText* m_normalText;
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/* 0094 */ CUIRadioButton* m_idleButton;
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/* 0098 */ CUIStaticText* m_idleText;
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};
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class CUIGroupRodexSpam : public CUIGroup {
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public:
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void Apply() override;
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void Refresh() override;
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void OnSelect(CUIRadioButton* button);
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/* 0084 */ CUIRadioButton* m_onButton;
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