Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir

Batch #13186 by ragnarok-clanker: forced by an admin (40 lower score(s), 206 changed function(s)); checked with 620 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Client/Stove/StovePCSDK.h, Source/Client/Timer.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/ServiceOptions.h, Source/Contents/Skills/SkillTreeScript.h, Source/Render/DX9/D3DX9Runtime.h, Source/Resource/GifResource.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Cooldowns/CooldownOwner.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/EncryptedName.h.
This commit is contained in:
ragnarok-clanker 2026-11-06 10:56:48 +00:00
commit fec919b88e
110 changed files with 1184 additions and 940 deletions

View file

@ -78,11 +78,11 @@ LRESULT CALLBACK sub_E5C430(HWND window, UINT message, WPARAM wParam, LPARAM lPa
for (int i = 0; i < count; ++i) {
candidates[i] = g_serverLanguage->Candidate(first + i);
}
g_windowMgr.sub_A978D0(0x33)->SendMsg(nullptr, 0x41, reinterpret_cast<std::intptr_t>(candidates), reinterpret_cast<std::intptr_t>(info), 0, 0);
g_windowMgr.EnsureWindow(0x33)->SendMsg(nullptr, 0x41, reinterpret_cast<std::intptr_t>(candidates), reinterpret_cast<std::intptr_t>(info), 0, 0);
}
if (g_serverLanguage->DisplayLength()) {
g_windowMgr.sub_A978D0(0x55)->Invalidate();
g_windowMgr.EnsureWindow(0x55)->Invalidate();
} else {
g_windowMgr.CloseWindow(0x55);
}