Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir

Batch #13186 by ragnarok-clanker: forced by an admin (40 lower score(s), 206 changed function(s)); checked with 620 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Client/Stove/StovePCSDK.h, Source/Client/Timer.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/ServiceOptions.h, Source/Contents/Skills/SkillTreeScript.h, Source/Render/DX9/D3DX9Runtime.h, Source/Resource/GifResource.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Cooldowns/CooldownOwner.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/EncryptedName.h.
This commit is contained in:
ragnarok-clanker 2026-11-06 10:56:48 +00:00
commit fec919b88e
110 changed files with 1184 additions and 940 deletions

View file

@ -543,10 +543,10 @@ void CUIProbabilityTable::OnPrepareItem(ProbabilityTable::CUIItem*, const Probab
void BindItem(ProbabilityTable::CUIItem* item, const ProbabilityTable::CItemData& data) {
item->nameText->Clear();
item->probabilityText->Clear();
item->nameText->SetText(data.name);
item->nameText->AddLine(data.name);
item->nameText->SetBackgroundColor(data.color);
item->probabilityText->SetBackgroundColor(data.color);
item->probabilityText->SetText(FormatOwnedString("%.4lf%%", data.probability));
item->probabilityText->AddLine(FormatOwnedString("%.4lf%%", data.probability));
}
// OFFSET: 0x00A493D0
@ -852,13 +852,3 @@ void CUIItem::Slot25(int, int) {
}
}
// OFFSET: 0x00A4E360
// FUNCTION: fn_16205
template <>
void CUIListBoxEx<ProbabilityTable::CUIItem, ProbabilityTable::CItemData>::UpdateScrollBar() {
this->scrollBar->SetTotal(this->data.size() * this->rowHeight + this->itemY);
this->scrollBar->SetVisible(this->geometry.height);
this->scrollBar->SetPosition(this->scrollBar->position);
this->rebind = 1;
}