Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp

Batch #18042 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_22357 CHalluPC2::CHalluPC2: logic confirmed by peer review
- fn_22358 CHalluPC::CHalluPC: logic confirmed by peer review

Peer-reviewed-by: Yommy, KWDev, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-12 09:59:27 +00:00
commit ffaa317e97

View file

@ -1202,7 +1202,7 @@ CHalluPC2::CHalluPC2(CPc* source) {
this->render.bodyPalette = 0;
this->headPalette = source->headPalette;
this->stateFlags = source->GetStateFlags();
this->headPaletteName = source->headPaletteName;
this->headPaletteName = std::string(source->headPaletteName);
this->LoadEquipSprites(source->GetEquipSpriteNames());
this->LoadEquipActions(source->GetEquipActionNames());
this->imfName = source->imfName;
@ -1291,7 +1291,7 @@ CHalluPC::CHalluPC(CPc* source) {
this->render.bodyPalette = 0;
this->headPalette = source->headPalette;
this->stateFlags = source->GetStateFlags();
this->headPaletteName = source->headPaletteName;
this->headPaletteName = std::string(source->headPaletteName);
this->LoadEquipSprites(source->GetEquipSpriteNames());
this->LoadEquipActions(source->GetEquipActionNames());
this->imfName = source->imfName;