Maintenance: Forced maintainer submission (resubmission of 14678 after td sync to 8deac7a3; replaces 14460 and 14473). Native-run fix

Batch #14681 by ragnarok-clanker: forced by an admin (6 lower score(s), 70 changed function(s)); checked with 555 compiled unit(s), including every includer of Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Network/Connection/Connection.h, Source/Resource/Audio/WaveResource.h, Source/Resource/Bitmap/BitmapResource.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/Sprites/SpriteResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/TerrainResource.h, Source/Resource/World/WorldResource.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UITextButton.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UINewSelectCharWnd.h.
This commit is contained in:
ragnarok-clanker 2026-11-07 14:05:21 +00:00
commit ffbeee0f2a
142 changed files with 709 additions and 435 deletions

View file

@ -3448,7 +3448,7 @@ C3dGrannyGameActor::C3dGrannyGameActor(const char* name) {
// OFFSET: 0x00CC7ED0
// FUNCTION: fn_21189
void C3dGrannyGameActor::SetModel(int job, int value, int) {
void C3dGrannyGameActor::Slot18(int job, int value, int) {
this->SetActorJob(job);
this->SetUnknown0260(value);
this->model = static_cast<C3dGrannyModelRes*>(ResourceMgr::Instance().Load(this->name));
@ -4606,7 +4606,7 @@ void CGameActor::NotifyCellMove(const float* x, const float* z) {
// OFFSET: 0x00CC5750
// FUNCTION: fn_21177
void C3dGrannyGameActor::SpawnCorpseActor() {
void C3dGrannyGameActor::Slot38() {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->SpawnGrannyCorpse(
this->render.position.x, this->render.position.y, this->render.position.z, this->angle, this->name
);