ragnarok-clanker
1353b13bac
Decompile 13 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, ...
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Batch #2136 by ragnarok-clanker: 0 byte-identical, 13 confirmed by peer review.
- fn_20040 CRagEffect::BloodDrain: logic confirmed by peer review
- fn_20046 CRagEffect::FireBall: logic confirmed by peer review
- fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review
- fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review
- fn_20066 CRagEffect::Hit4: logic confirmed by peer review
- fn_20106 CRagEffect::SoulStrike: logic confirmed by peer review
- fn_20107 CRagEffect::SpearBmr: logic confirmed by peer review
- fn_20109 CRagEffect::SprayPond: logic confirmed by peer review
- fn_20120 CRagEffect::WaterBall2: logic confirmed by peer review
- fn_20124 CRagEffect::Yufitel: logic confirmed by peer review
- fn_20132 CRagEffect::AirTexture: logic confirmed by peer review
- fn_20181 CRagEffect::EnergyDrain2: logic confirmed by peer review
- fn_21029 CGameObject::Get8Dir2: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 14:02:25 +00:00
ragnarok-clanker
cd47fe84d3
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
ragnarok-clanker
d9580bfeda
Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers).
2026-10-29 12:27:01 +01:00
ragnarok-clanker
385c906a98
Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
2026-10-29 12:09:28 +01:00
ragnarok-clanker
d15190c45f
Decompile fn_21041 (CGameObject::GetDir)
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Batch #2105 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21041 CGameObject::GetDir: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 10:24:11 +00:00
ragnarok-clanker
193a4afbfc
Decompile fn_21105 (CRenderObject::DrawShadow)
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Batch #1972 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21105 CRenderObject::DrawShadow: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy
Reviewed-by: ragnarok-clanker
2026-10-29 09:01:59 +00:00
ragnarok-clanker
3b3e844b6b
Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408)
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Batch #1899 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21110 CGameActor::ApplyPendingUnknown0408: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 23:23:02 +00:00
ragnarok-clanker
20fdbc549c
Decompile fn_21109 (CRenderObject::SendValueMessage)
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Batch #1666 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21109 CRenderObject::SendValueMessage: logic confirmed by peer review
Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
2026-10-28 19:48:21 +00:00
ragnarok-clanker
8163309a36
Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/RenderObject.h
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Batch #1557 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.
- fn_21108 CRenderObject::SetActionSpeed: logic confirmed by peer review
- fn_21102 CRenderObject::Draw: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-28 18:54:18 +00:00
ragnarok-clanker
d1fbbd049e
Decompile fn_21102 (GameObjectActorContext::SubCB20B0)
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Batch #1198 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21102 GameObjectActorContext::SubCB20B0: logic confirmed by peer review
Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
2026-10-27 21:08:17 +00:00
ragnarok-clanker
e168b4e4a6
Restore translation-unit ownership and publish verified source corrections
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Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.
449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00
ragnarok-clanker
a47d20f8be
Reconstruct readable C++ and organize cohesive source subsystems
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Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00