Commit graph

7 commits

Author SHA1 Message Date
ragnarok-clanker
cb890802e1 Decompile fn_21111 (EffectActor::SendMsg)
Batch #5184 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_21111 EffectActor::SendMsg: logic confirmed by peer review

Peer-reviewed-by: eAthena, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:37:06 +00:00
ragnarok-clanker
bfb2c37381 Decompile 3 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp, Source/Contents/Effects/PartyMemberEffects.cpp, ...
Batch #3367 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_08793 CSkillAction_SS_KINRYUUHOU::Slot08: logic confirmed by peer review
- fn_21070 EffectActor::LaunchEffect: logic confirmed by peer review
- fn_21071 EffectActor::LaunchTaggedEffect: logic confirmed by peer review

Peer-reviewed-by: eAthena, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 21:41:15 +00:00
ragnarok-clanker
a876a515f2 Decompile fn_21083 (EffectActor::ResetEffectState)
Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_21083 EffectActor::ResetEffectState: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/MousePointer.cpp
2026-10-29 20:43:04 +00:00
ragnarok-clanker
f8ee6dec15 Decompile 3 functions in Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, ...
Batch #2131 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_19841 CEffectPrim::PrimTanji2: logic confirmed by peer review
- fn_19786 CEffectPrim::Prim3DTextureNoMaster: logic confirmed by peer review
- fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 12:59:44 +00:00
ragnarok-clanker
e4be8f4190 Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00
ragnarok-clanker
02df811b36 Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
2026-10-27 13:57:41 +00:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Contents/EffectActor.h (Browse further)