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5 commits

Author SHA1 Message Date
ragnarok-clanker
e9b98b8c69 Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
ragnarok-clanker
385c906a98 Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ragnarok-clanker
c733fbc98c Decompile 5 functions in Source/Contents/Models/ModelActor.cpp, Source/Contents/Models/ModelActor.h
Batch #1137 by eAthena: 5 byte-identical, 0 confirmed by peer review.

- fn_17478 C3dActor::Assign: byte-identical
- fn_17488 C3dActor::Find: byte-identical
- fn_17492 C3dActor::Update: byte-identical
- fn_17503 C3dActor::Animate: byte-identical
- fn_17511 C3dActor::UpdateBounds: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-27 20:17:56 +00:00
ragnarok-clanker
9ac3d05245 Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills,
Batch #1063 by ragnarok-clanker: no function's compiled code changes; checked with 62 compiled unit(s), including every includer of Source/Contents/Items/ItemNaming.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelRendering.h, Source/Contents/Models/ModelSpatial.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Movies/BinkMovies.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/Skills/AutomaticSkills.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/WorldModelLoading.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldRayQuery.h.
2026-10-27 13:52:05 +00:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Contents/ModelActor.h (Browse further)