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4 commits

Author SHA1 Message Date
ragnarok-clanker
d9580bfeda Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
ragnarok-clanker
edd5a4a066 Decompile fn_17678 (WorldScene::FindActorInCell)
Batch #1912 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_17678 WorldScene::FindActorInCell: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 23:39:00 +00:00
ragnarok-clanker
23f296ca38 Decompile fn_17689 (WorldScene::ClearActorCells)
Batch #1640 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_17689 WorldScene::ClearActorCells: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 19:16:57 +00:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Contents/WorldProximity.cpp (Browse further)