Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
Batch #3101 by youko: 0 byte-identical, 3 confirmed by peer review.
- fn_03508 CActorNameCardHolder::SetValue3: logic confirmed by peer review
- fn_03509 CActorNameCardHolder::SetValue4: logic confirmed by peer review
- fn_03557 UINavigationV4Wnd::DrawMapTexture: logic confirmed by peer review
Peer-reviewed-by: eAthena, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Move Lexicon*, Text (TextTokens, TextEscapes, Base64), Math/RadialGrid, Hash (MD5, XxHash32) and Cipher (Rijndael, XorBytes) into Source/Utility subfolders; update includes, guards, compile.json and CMakeLists.txt. Backfill // OFFSET: above every standalone // FUNCTION: block (89 IDs, addresses from the symbol database) and make it mandatory in CODING_RULES.md and AGENTS.md. Remove the MatchLexicon cast chain.
Batch #891 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_03502 CActorNameCardHolder::Clear: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #887 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_03487 CActorNameCard::Reset: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameDirectory.cpp