Batch #4045 by kyoshi: 2 byte-identical, 2 confirmed by peer review.
- fn_07511 CTetraBallEffect::AddBall: logic confirmed by peer review
- fn_07512 CTetraBallEffect::Close: byte-identical
- fn_07513 CTetraBallEffect::RemoveBall: logic confirmed by peer review
- fn_07515 CTetraBallEffect::Slot01: byte-identical
Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3809 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_07509 CTetraBallEffect::CTetraBallEffect: logic confirmed by peer review
Peer-reviewed-by: Yommy, superintelligence, tayoba, kyoshi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3812 by youko: 1 byte-identical, 0 confirmed by peer review.
- fn_07504 CTalismanMarkEffect::Slot06: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/TalismanMarkEffect.cpp
Batch #3770 by eAthena: 3 byte-identical, 0 confirmed by peer review.
- fn_07516 CTetraBallEffect::Slot06: byte-identical
- fn_07526 CTriangleShotArrow::Slot03: byte-identical
- fn_07543 CWindEffect::Slot06: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/WindEffect.cpp