Commit graph

2 commits

Author SHA1 Message Date
ragnarok-clanker
ba6ca37fa1 Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
2026-11-03 14:34:33 +00:00
ragnarok-clanker
36a824675e Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrim.h
Batch #6425 by eAthena: 0 byte-identical, 3 confirmed by peer review.

- fn_19997 CEffectPrim::RenderLaunchEffects: logic confirmed by peer review
- fn_19998 CEffectPrim::RenderGroundSprite: logic confirmed by peer review
- fn_19999 CEffectPrim::RenderSegmentSpriteTrail: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Effects/EffectPrimitiveSprites.cpp
2026-10-30 23:09:19 +00:00