Batch #10237 by ragnarok-clanker: forced by an admin (0 lower score(s), 90 changed function(s)); checked with 262 compiled unit(s), including every includer of Source/Client/Mode/CMode.h.
Batch #10209 by ragnarok-clanker: forced by an admin (36 lower score(s), 108 changed function(s)); checked with 561 compiled unit(s), including every includer of Source/Client/Mode/CMode.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h.
Batch #10033 by ragnarok-clanker: forced by an admin (0 lower score(s), 6 changed function(s)); checked with 479 compiled unit(s), including every includer of Source/Client/Application/ApplicationMessages.h, Source/Client/Application/Launcher.h, Source/Client/Mode/CMode.h, Source/Client/ModeFade.h, Source/UI/Window/UIWindowMgr.h.
Batch #9939 by seumadruga: 0 byte-identical, 1 confirmed by peer review.
- fn_21288 CGameMode::InitializeState: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, KWDev, Romain, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).