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3 commits

Author SHA1 Message Date
ragnarok-clanker
ba6ca37fa1 Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
2026-11-03 14:34:33 +00:00
ragnarok-clanker
38b7be629b Decompile fn_07836 (TerrainHeight::CellType)
Batch #3859 by sherollyner: 0 byte-identical, 1 confirmed by peer review.

- fn_07836 TerrainHeight::CellType: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 23:51:44 +00:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Contents/TerrainHeight.cpp (Browse further)