Commit graph

3 commits

Author SHA1 Message Date
ragnarok-clanker
ba6ca37fa1 Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
2026-11-03 14:34:33 +00:00
ragnarok-clanker
2fa3c6677c Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their
Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
2026-11-03 12:41:12 +00:00
ragnarok-clanker
2130f5d17f Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow)
Batch #2549 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_10109 SpriteDrawingPolicy::DrawShadow: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi, bigodeira, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/SpriteShadow.cpp
2026-10-29 20:23:06 +00:00