Batch #3501 by Yommy: 0 byte-identical, 6 confirmed by peer review.
- fn_22088 CGameMode::ReceiveActorPairFreeze: logic confirmed by peer review
- fn_22097 CGameMode::ReceiveEffectRemove: logic confirmed by peer review
- fn_22108 CGameMode::ReceiveActorEffect347: logic confirmed by peer review
- fn_22109 CGameMode::ReceiveUnknown0294Text: logic confirmed by peer review
- fn_22112 CGameMode::PlaceWindow16: logic confirmed by peer review
- fn_22117 CGameMode::ReceiveUnknown7FBC: logic confirmed by peer review
Peer-reviewed-by: eAthena, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3324 by eAthena: 0 byte-identical, 6 confirmed by peer review.
- fn_22087 CGameMode::ReceiveResultNotice: logic confirmed by peer review
- fn_22096 CGameMode::RefreshWindow16: logic confirmed by peer review
- fn_22110 CGameMode::ReceiveWindow154Close: logic confirmed by peer review
- fn_22113 CGameMode::MoveWindow16: logic confirmed by peer review
- fn_22114 CGameMode::ResizeWindow16: logic confirmed by peer review
- fn_22118 CGameMode::ReceiveNotice1950: logic confirmed by peer review
Peer-reviewed-by: Yommy, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/Mode/GameModeNotices.cpp