Batch #14937 by ragnarok-clanker: no function's compiled code changes; checked with 251 compiled unit(s), including every includer of Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
Batch #14318 by Yommy: 0 byte-identical, 3 confirmed by peer review.
- fn_10070 RouletteMgr::RouletteMgr: logic confirmed by peer review (already on main)
- fn_10079 RouletteMgr::StartSpin: logic confirmed by peer review
- fn_10077 RouletteMgr::Update: logic confirmed by peer review
Peer-reviewed-by: secret, KWDev, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12739 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_10074 RouletteMgr::Create: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #5401 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.
- fn_10077 RouletteMgr::Update: logic confirmed by peer review
- fn_10079 RouletteMgr::StartSpin: logic confirmed by peer review
Peer-reviewed-by: bigodeira, tayoba, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3792 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_10073 RouletteMgr::Reset: byte-identical
- fn_10088 UIRoulletteWnd::Slot25: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/RouletteMgr.cpp, Source/UI/Window/UIRoulletteWnd.cpp, Source/Contents/Actors/CharacterRender.cpp