Commit graph

2 commits

Author SHA1 Message Date
ragnarok-clanker
858265cc69 Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 12:37:46 +00:00
ragnarok-clanker
d411a9e98a Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ...
Batch #6137 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_21828 ShortcutCooldowns::LoadRecords: logic confirmed by peer review
- fn_21830 CGameMode::ReceiveSound: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence, KWDev, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/Mode/GameModeSounds.cpp
2026-10-30 21:31:01 +00:00