Commit graph

11 commits

Author SHA1 Message Date
ragnarok-clanker
216293909f Decompile fn_21097 (CGameActor::OnProcess)
Batch #7190 by aDw: 0 byte-identical, 1 confirmed by peer review.

- fn_21097 CGameActor::OnProcess: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 04:54:25 +00:00
ragnarok-clanker
c15329c6e1 Decompile fn_21100 (CGameActor::UpdateWorldCell)
Batch #6922 by System4z: 0 byte-identical, 1 confirmed by peer review.

- fn_21100 CGameActor::UpdateWorldCell: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 02:33:29 +00:00
ragnarok-clanker
258e22b4fd Decompile fn_21079 (CGameActor::ReleaseAttachments)
Batch #6580 by gordaoprogramas: 0 byte-identical, 1 confirmed by peer review.

- fn_21079 CGameActor::ReleaseAttachments: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 01:23:13 +00:00
ragnarok-clanker
f46881834f Decompile fn_21098 (CGameActor::UpdateFadeOut)
Batch #6221 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21098 CGameActor::UpdateFadeOut: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 23:54:42 +00:00
ragnarok-clanker
63467e3397 Decompile 2 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h
Batch #6177 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_21058 CGameActor::GetGaugeCurrent: byte-identical
- fn_21059 CGameActor::GetGaugeMaximum: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 23:20:39 +00:00
ragnarok-clanker
25321ae8a6 Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #5758 by Yommy: 1 byte-identical, 3 confirmed by peer review.

- fn_17210 CGameActor::HasUnknown0310Entry: byte-identical
- fn_17211 WindowDialogs::AddMessageBox: logic confirmed by peer review
- fn_17212 WindowDialogs::RunModal: logic confirmed by peer review
- fn_17213 UIWindowMgr::MoveTransient: logic confirmed by peer review

Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 16:03:04 +00:00
ragnarok-clanker
c475e0c81c Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ...
Batch #5577 by Yommy: 0 byte-identical, 4 confirmed by peer review.

- fn_21091 CGameActor::UpdateGaugePositions: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review
- fn_21094 CRenderObject::Slot08: logic confirmed by peer review
- fn_21096 CRenderObject::PlayFrameSounds: logic confirmed by peer review

Peer-reviewed-by: willerthal, SapitoSucio, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 14:35:22 +00:00
ragnarok-clanker
2cfa4a4d5e Decompile 9 functions in Source/Contents/Actors/GameActor.cpp
Batch #5336 by tayoba: 1 byte-identical, 8 confirmed by peer review.

- fn_21050 MountedJob: logic confirmed by peer review (already on main)
- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review (already on main)
- fn_21053 CGameActor::GetNameOffset: logic confirmed by peer review
- fn_21054 CGameActor::GetNameHeight: logic confirmed by peer review (already on main)
- fn_21056 CGameActor::GetElapsedFrames: logic confirmed by peer review (already on main)
- fn_21066 CGameActor::HasPendingDamage: byte-identical
- fn_21067 CGameActor::UpdateUnknown03E8: logic confirmed by peer review
- fn_21068 CGameActor::IsPlayerClass: logic confirmed by peer review
- fn_21072 CGameActor::SetStackedEffect: logic confirmed by peer review (already on main)

Peer-reviewed-by: willerthal, KWDev, Bruwuno, eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 10:37:36 +00:00
ragnarok-clanker
71c8a4b99e Decompile fn_21065 (CGameActor::IsMonsterClass)
Batch #4681 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21065 CGameActor::IsMonsterClass: logic confirmed by peer review

Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:55:26 +00:00
ragnarok-clanker
fa772d7610 Decompile fn_21095 (CGameActor::UpdateMotionFrame)
Batch #3883 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21095 CGameActor::UpdateMotionFrame: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 23:52:15 +00:00
ragnarok-clanker
56bab3d8c1 Decompile 2 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h
Batch #3371 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_20988 CGameActor::CGameActor: logic confirmed by peer review
- fn_21084 CGameActor::ResetState: logic confirmed by peer review

Peer-reviewed-by: alisonrag
Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/Actors/GameActor.cpp
2026-10-29 22:33:46 +00:00