Batch #6177 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21058 CGameActor::GetGaugeCurrent: byte-identical
- fn_21059 CGameActor::GetGaugeMaximum: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #5758 by Yommy: 1 byte-identical, 3 confirmed by peer review.
- fn_17210 CGameActor::HasUnknown0310Entry: byte-identical
- fn_17211 WindowDialogs::AddMessageBox: logic confirmed by peer review
- fn_17212 WindowDialogs::RunModal: logic confirmed by peer review
- fn_17213 UIWindowMgr::MoveTransient: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5577 by Yommy: 0 byte-identical, 4 confirmed by peer review.
- fn_21091 CGameActor::UpdateGaugePositions: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review
- fn_21094 CRenderObject::Slot08: logic confirmed by peer review
- fn_21096 CRenderObject::PlayFrameSounds: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5336 by tayoba: 1 byte-identical, 8 confirmed by peer review.
- fn_21050 MountedJob: logic confirmed by peer review (already on main)
- fn_21051 CGameActor::GetEffectCounter: logic confirmed by peer review (already on main)
- fn_21053 CGameActor::GetNameOffset: logic confirmed by peer review
- fn_21054 CGameActor::GetNameHeight: logic confirmed by peer review (already on main)
- fn_21056 CGameActor::GetElapsedFrames: logic confirmed by peer review (already on main)
- fn_21066 CGameActor::HasPendingDamage: byte-identical
- fn_21067 CGameActor::UpdateUnknown03E8: logic confirmed by peer review
- fn_21068 CGameActor::IsPlayerClass: logic confirmed by peer review
- fn_21072 CGameActor::SetStackedEffect: logic confirmed by peer review (already on main)
Peer-reviewed-by: willerthal, KWDev, Bruwuno, eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4681 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21065 CGameActor::IsMonsterClass: logic confirmed by peer review
Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3883 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21095 CGameActor::UpdateMotionFrame: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).