ragnarok-clanker
854a0e32fb
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
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Batch #14886 by ragnarok-clanker: no function's compiled code changes; checked with 225 compiled unit(s), including every includer of Source/Contents/Combat/CombatTypes.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Items/InventoryType.h, Source/Contents/Items/ItemId.h, Source/Contents/Jobs/JobId.h, Source/Contents/MessageTable.h, Source/Contents/Skills/SkillId.h, Source/Contents/Skills/SkillUnitId.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/GameSettings/TalkType.h, Source/UI/Window/WindowId.h.
2026-11-07 23:58:37 +00:00
ragnarok-clanker
373c095826
Decompile fn_23814 (CSession::GetPetTalkName)
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Batch #13134 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_23814 CSession::GetPetTalkName: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, aDw, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 05:59:58 +00:00