Batch #10274 by ragnarok-clanker: forced by an admin (3 lower score(s), 9 changed function(s)); checked with 348 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/UI/Shortcuts/ShortcutCooldowns.h.
Batch #10249 by ragnarok-clanker: forced by an admin (0 lower score(s), 4 changed function(s)); checked with 242 compiled unit(s), including every includer of Source/UI/Cooldowns/CooldownDrawing.h, Source/UI/Shortcuts/ShortcutCooldowns.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h.
Batch #6137 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_21828 ShortcutCooldowns::LoadRecords: logic confirmed by peer review
- fn_21830 CGameMode::ReceiveSound: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence, KWDev, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/Mode/GameModeSounds.cpp
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee