Batch #9157 by KWDev: 0 byte-identical, 1 confirmed by peer review.
- fn_21073 CreateHallucinationPc: logic confirmed by peer review
Peer-reviewed-by: youko, superintelligence, vinnyamancio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9043 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22586 CGrannyPc::OnProcess: logic confirmed by peer review
- fn_22587 CPc::OnProcess: logic confirmed by peer review
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8571 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22672 CPlayer::SendMsg: logic confirmed by peer review
- fn_22596 CGrannyPc::RenderModel: logic confirmed by peer review
Peer-reviewed-by: Yommy, Lumen, kyoshi, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8437 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_09890 UIRefiningWnd::UIRefiningWnd: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, System4z, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8200 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_21143 CGameActor::SetRenderInfo: logic confirmed by peer review (already on main)
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main)
Peer-reviewed-by: ragnarok-clanker, Yommy, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8101 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_21143 CGameActor::SetRenderInfo: logic confirmed by peer review
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7975 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21077 CGameActor::LaunchAttackProjectile: logic confirmed by peer review
Peer-reviewed-by: Yommy, secret, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7553 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21195 CGameActor::SpawnDamageDigits: logic confirmed by peer review
Peer-reviewed-by: Yommy, secret, Romain
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7505 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22353 CBlurPC::CBlurPC: logic confirmed by peer review
- fn_22358 CHalluPC::CHalluPC: logic confirmed by peer review
Peer-reviewed-by: secret, Romain, Toshiro
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7190 by aDw: 0 byte-identical, 1 confirmed by peer review.
- fn_21097 CGameActor::OnProcess: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6922 by System4z: 0 byte-identical, 1 confirmed by peer review.
- fn_21100 CGameActor::UpdateWorldCell: logic confirmed by peer review
Peer-reviewed-by: eAthena, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6580 by gordaoprogramas: 0 byte-identical, 1 confirmed by peer review.
- fn_21079 CGameActor::ReleaseAttachments: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6221 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21098 CGameActor::UpdateFadeOut: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6177 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21058 CGameActor::GetGaugeCurrent: byte-identical
- fn_21059 CGameActor::GetGaugeMaximum: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #5758 by Yommy: 1 byte-identical, 3 confirmed by peer review.
- fn_17210 CGameActor::HasUnknown0310Entry: byte-identical
- fn_17211 WindowDialogs::AddMessageBox: logic confirmed by peer review
- fn_17212 WindowDialogs::RunModal: logic confirmed by peer review
- fn_17213 UIWindowMgr::MoveTransient: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5577 by Yommy: 0 byte-identical, 4 confirmed by peer review.
- fn_21091 CGameActor::UpdateGaugePositions: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review
- fn_21094 CRenderObject::Slot08: logic confirmed by peer review
- fn_21096 CRenderObject::PlayFrameSounds: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5488 by willerthal: 0 byte-identical, 2 confirmed by peer review.
- fn_21017 CGameActor::sub_CAA4D0: logic confirmed by peer review
- fn_21139 CGameActor::SetActorJob: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, ntrl, SapitoSucio, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5405 by tayoba: 0 byte-identical, 2 confirmed by peer review.
- fn_04496 CSkillAction_DR_SHOOTING_FEATHER::Slot15: logic confirmed by peer review
- fn_04512 CEfstAction_NATURE_PROTECTION::Slot00: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, willerthal, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5235 by eAthena: 1 byte-identical, 3 confirmed by peer review.
- fn_21061 CGameActor::HasShapeShift: byte-identical
- fn_03170 CSkillAction_AnimalForm::CanUse: logic confirmed by peer review
- fn_03261 CSkillAction_AT_SAVAGE_LUNGE::Slot11: logic confirmed by peer review
- fn_03264 CSkillAction_AT_TEMPEST_FLAP::Slot08: logic confirmed by peer review
Peer-reviewed-by: bigodeira, superintelligence, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5232 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22398 CCorpse::OnProcess: logic confirmed by peer review
- fn_22412 CHalluNPC::Render: logic confirmed by peer review
Peer-reviewed-by: eAthena, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5230 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21013 CRenderObject::DrawBlurCopies: logic confirmed by peer review
- fn_21183 CGrannyCorpse3d::Render: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5078 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22569 CPc::ApplyLayerEffects: logic confirmed by peer review
- fn_22647 CPc::Slot24: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy, alisonrag, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5121 by Yommy: 0 byte-identical, 6 confirmed by peer review.
- fn_21182 C3dGrannyGameActor::Render: logic confirmed by peer review
- fn_21185 C3dGrannyGameActor::RenderShadowed: logic confirmed by peer review
- fn_21186 C3dGrannyGameActor::RenderLit: logic confirmed by peer review
- fn_21156 CGameActor::SetCharm: logic confirmed by peer review
- fn_18788 EffectLists::Has: logic confirmed by peer review
- fn_18791 EffectLists::HasAllocator: logic confirmed by peer review
Peer-reviewed-by: youko, Bruwuno, superintelligence, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5030 by Yommy: 3 byte-identical, 0 confirmed by peer review.
- fn_21184 C3dGrannyGameActor::Unused6860: byte-identical
- fn_21187 C3dGrannyGameActor::Unused7950: byte-identical
- fn_21198 ReturnZero: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #4681 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21065 CGameActor::IsMonsterClass: logic confirmed by peer review
Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4657 by Lumen: 0 byte-identical, 2 confirmed by peer review.
- fn_19199 CSpriteEffect::Slot06: logic confirmed by peer review
- fn_19200 CSpriteEffect::Slot03: logic confirmed by peer review
Peer-reviewed-by: eAthena, alisonrag, Qwenkler3.8, gordaoprogramas, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3988 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_21104 CGameActor::RenderMercenary: logic confirmed by peer review
Peer-reviewed-by: willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3802 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21030 CGameActor::Get8Dir: logic confirmed by peer review
- fn_21031 CGameObject::Get8Dir: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3883 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21095 CGameActor::UpdateMotionFrame: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3738 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21012 CGameActor::IsShapeShifted: logic confirmed by peer review
- fn_21022 CGameActor::ResetJobEffects: logic confirmed by peer review
Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3345 by eAthena: 0 byte-identical, 6 confirmed by peer review.
- fn_21193 CGameActor::ProcessHitMessage: logic confirmed by peer review
- fn_21180 C3dGrannyGameActor::Slot08: logic confirmed by peer review
- fn_08025 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08026 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08027 C3dGrannyModelRes::FindHairPivot: logic confirmed by peer review
- fn_08029 C3dGrannyModelRes::Animate: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2927 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21176 C3dGrannyGameActor::Slot37: byte-identical
- fn_21181 C3dGrannyGameActor::Slot36: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2188 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: logic confirmed by peer review
Peer-reviewed-by: ntrl, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2163 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_21044 CGameActor::GetUnknown0404Job: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1899 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21110 CGameActor::ApplyPendingUnknown0408: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.