#include "Client/Mode/CGameMode.h" #include "Client/Replay.h" #include "Client/ReplayPacketRecorder.h" #include "Client/Session.h" #include "Contents/Actors/GameActor.h" #include "Contents/Camera/Camera.h" #include "Contents/Configuration/ServiceOptions.h" #include "Contents/MessageTable.h" #include "Contents/Actors/MousePointer.h" #include "Contents/Actors/RenderObject.h" #include "Contents/Items/ItemInfo.h" #include "Contents/Skills/ClientSkills.h" #include "Contents/Skills/SkillInfo.h" #include "Contents/World/World.h" #include "Network/Packets/PacketLengths.h" #include "Render/Renderer.h" #include "Resource/World/TerrainResource.h" #include "Script/LuaScript.h" #include "UI/Window/UIWindow.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Text/FormatString.h" #include #include #include #include #include #include #pragma pack(push, 1) struct GameModeTextRecord { /* 0000 */ std::uint32_t header; /* 0004 */ std::int16_t length; /* 0006 */ int firstLength; /* 000A */ int secondLength; /* 000E */ int unknown_000E; /* 0012 */ int unknown_0012; /* 0016 */ int unknown_0016; /* 001A */ int unknown_001A; /* 001E */ char buffer[0x172]; }; #pragma pack(pop) static_assert(sizeof(GameModeTextRecord) == 0x190); static_assert(offsetof(GameModeTextRecord, buffer) == 0x1E); // GLOBAL: gl_24661 std::vector g_activeSkillEffects; // OFFSET: 0x00CCF480 // FUNCTION: fn_21242 void CGameMode::PushUnknown01A4(int value) { this->unknown_01A4.push_back(value); } // OFFSET: 0x00CCF530 // FUNCTION: fn_21243 bool CGameMode::IsOverWeight(bool notify) { int maxWeight = g_session.m_maxWeight; if (maxWeight < 1) { maxWeight = 1; } if (g_session.m_weight * 100 / maxWeight < 90) { return false; } if (notify) { g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0); g_windowMgr.SendNotice(1, reinterpret_cast(LookupMessage(307)), 255, 0, 0, 0); } return true; } // OFFSET: 0x00CCFCF0 // FUNCTION: fn_21247 void CGameMode::CompleteUnknown0194(std::uint32_t id, const std::string& text) { auto it = this->unknown_0194.find(id); if (it != this->unknown_0194.end()) { this->SendMsg(140, reinterpret_cast(text.c_str()), it->second, 0, 0); this->unknown_0194.erase(it); } } // OFFSET: 0x00CD52F0 // FUNCTION: fn_21279 int CGameMode::GetSkillAttackRange(int id, int level) { if (id == 10000) { return 5; } int range = 1; CSkillInfo skill = reinterpret_cast(g_session).Lookup(id); if (!skill.available) { skill = g_session.m_skillBundle.Pending(id); if (!skill.available) { return range; } level = skill.level; } int reduction = 0; g_luaScript->Call("GetSkillAttackRange", "ddd>dd", id, level, skill.level, &range, &reduction); range += skill.unknown_001C - reduction; return range; } // OFFSET: 0x00CD54D0 // FUNCTION: fn_21280 int CGameMode::TerrainHeight() const { if (!this->scene || !this->scene->terrain) { return 0; } return this->scene->terrain->height; } // OFFSET: 0x00CD54F0 // FUNCTION: fn_21281 int CGameMode::TerrainWidth() const { if (!this->scene || !this->scene->terrain) { return 0; } return this->scene->terrain->width; } // OFFSET: 0x00CD5550 // FUNCTION: fn_21283 std::string CGameMode::LocationText() { char text[120]; std::memset(text, 0, sizeof(text)); int column; int row; const auto* player = reinterpret_cast(this->scene->player); this->WorldCell(player->render.position.x, player->render.position.z, column, row); std::string name = this->mapName; if (name.size() > 4) { name.resize(name.size() - 4); } std::sprintf(text, "Location: %s ( %d , %d )", name.c_str(), column, row); return text; } // OFFSET: 0x00CD5800 // FUNCTION: fn_21284 bool CGameMode::HasInventoryItem(int id) { const ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, id, 0); return item.unknown_0000[1] != 0 && item.quantity > 0; } // OFFSET: 0x00CD58B0 // FUNCTION: fn_21285 bool CGameMode::HasResurrectionItem() { ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, 7621, 0); const CWorld* world = this->scene; if (world->unknown_0048 || world->unknown_004C || world->unknown_0054) { return false; } if (item.unknown_0000[1] != 0 && item.quantity > 0) { return true; } item = LookupClientItem(g_session.m_inventoryItems, 6833, 0); if (item.unknown_0000[1] != 0 && item.quantity > 0) { return true; } item = LookupClientItem(g_session.m_inventoryItems, 6316, 0); if (item.unknown_0000[1] != 0 && item.quantity > 0) { return true; } item = LookupClientItem(g_session.m_inventoryItems, 6293, 0); if (item.unknown_0000[1] != 0 && item.quantity > 0) { return true; } item = LookupClientItem(g_session.m_inventoryItems, 25310, 0); if (item.unknown_0000[1] != 0 && item.quantity > 0) { return true; } return false; } // OFFSET: 0x00CD5CD0 // FUNCTION: fn_21287 void CGameMode::SendMousePointerState(int value) { if (this->mousePointer) { this->mousePointer->SendMsg(nullptr, 2, 0, value, value >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } } // OFFSET: 0x00CECE00 // FUNCTION: fn_21360 void CGameMode::ClearUnknown0458() { *reinterpret_cast(reinterpret_cast(this) + 0x458) = 0; } // OFFSET: 0x00CECE10 // FUNCTION: fn_21361 void CGameMode::SetDragIds(int source, int id) { if (id != -1) { this->drag.source = source; this->drag.id = static_cast(id); } } // OFFSET: 0x00CED190 // FUNCTION: fn_21363 void CGameMode::UpdateUnknown0628(int id, bool add) { if (add == true) { this->unknown_0628.insert(id); } else { this->unknown_0628.erase(id); } } // OFFSET: 0x00CF0070 // FUNCTION: fn_21410 const char* CGameMode::Unknown04DCText() { return reinterpret_cast(reinterpret_cast(this) + 0x4DC)->c_str(); } // OFFSET: 0x00CF0320 // FUNCTION: fn_21412 CPlayer* CGameMode::Player() { if (!this->scene) { return nullptr; } return this->scene->player; } // OFFSET: 0x00CF0330 // FUNCTION: fn_21413 MinimapMarker* CGameMode::FindMinimapMarker(std::uint32_t key) { const auto it = this->minimapMarkers.find(key); if (it == this->minimapMarkers.end()) { return nullptr; } return &it->second; } // OFFSET: 0x00CF06B0 // FUNCTION: fn_21416 float CGameMode::CameraDesiredYaw() { if (!this->camera) { return 0.0f; } return this->camera->camera.desiredYaw; } // OFFSET: 0x00CF0380 // FUNCTION: fn_21414 std::string CGameMode::GetActiveSkillEffectTimeText(int skillId, int* activeSkillId) { std::string output; *activeSkillId = skillId; for (const ActiveSkillEffect& effect : g_activeSkillEffects) { const int effectId = static_cast(effect.id); if (skillId != (effectId == 0x2A ? 0x0C : effectId)) { continue; } *activeSkillId = effectId; const std::uint32_t expiration = effect.unknown_0004; if (expiration == 999999 || expiration == 0) { return output; } std::uint32_t remainingSeconds = 0; if (g_replayAnimationScaling == 0) { remainingSeconds = (expiration - timeGetTime()) / 1000; } else { const int remainingMilliseconds = static_cast(expiration) - static_cast(Replay::Instance().elapsed); if (remainingMilliseconds >= 1000) { remainingSeconds = static_cast(remainingMilliseconds) / 1000; } } const int signedSeconds = static_cast(remainingSeconds); const int hours = signedSeconds / 3600; if (hours != 0) { output.append(FormatOwnedString("%d %s", hours, LookupMessage(0x6A1))); } const int remainder = signedSeconds - hours * 3600; const int minutes = remainder / 60; const int seconds = remainder % 60; if (minutes != 0) { output.append(FormatOwnedString(" %d %s", minutes, LookupMessage(0x70F))); } if (seconds != 0) { output.append(FormatOwnedString(" %d %s", seconds, LookupMessage(0x710))); } break; } return output; } // OFFSET: 0x00CF0A80 // FUNCTION: fn_21420 bool CGameMode::IsActiveSkillEffectId(std::uint32_t id) { if (this->IsExcludedSkillEffectId(id)) { return false; } for (const ActiveSkillEffect& effect : g_activeSkillEffects) { if (effect.id == id) { return true; } } return false; } // OFFSET: 0x00D07720 // FUNCTION: fn_21582 bool CGameMode::IsExcludedSkillEffectId(std::uint32_t id) { return id == 0x28 || id == 0x2A; } // OFFSET: 0x00D07740 // FUNCTION: fn_21583 int CGameMode::SubD07740(int id, int defaultResult) { if (id < 0xFB5) { if (id == 0xFB4 || id == 0x13) { return 1; } if (id == 0x14) { return 0; } } else { switch (id) { case 0xFB5: case 0xFCB: case 0xFE5: case 0xFEC: case 0x1009: case 0x10A8: return 0; case 0xFCA: case 0xFE4: case 0xFEB: case 0x1008: case 0x10A7: return 1; } } return defaultResult; } // OFFSET: 0x00CEB8E0 // FUNCTION: fn_21352 void CGameMode::sub_CEB8E0() { if (Replay::Instance().state != 2) { return; } GameModeTextRecord record = {}; record.header = 0x038808AE; record.firstLength = static_cast(this->unknown_03C8.size()); record.secondLength = static_cast(this->unknown_03E0.size()); record.unknown_000E = this->unknown_03F8; record.unknown_0012 = this->unknown_03FC; record.unknown_0016 = this->unknown_0400; record.unknown_001A = this->unknown_0404; std::memcpy(record.buffer, this->unknown_03C8.data(), record.firstLength); std::memcpy(record.buffer + record.firstLength, this->unknown_03E0.data(), record.secondLength); record.length = static_cast(offsetof(GameModeTextRecord, buffer) + record.firstLength + record.secondLength); Replay& replay = Replay::Instance(); ReplayPacketRecorder recorder = { g_packetLengths, replay.baseFrame, replay.started, replay.frame, replay.header.key0, replay.header.key1, replay.header.options.recordRestricted, replay.file, replay.fileOffset, replay.records, replay.cipherIndex, replay.cipherBase, replay.cipherKey, }; recorder.Record(static_cast(record.length), &record, 0x2A, 0); } // OFFSET: 0x00CDD350 // FUNCTION: fn_21316 void CGameMode::PlaceWindowAtActor(UIWindow* window, CGameActor* actor) { const int width = window->geometry.width; const int height = window->geometry.height; const bool raised = g_serviceOptions.Get(0x5C) != 0; int offsetX = 0; int offsetY = 0; switch (actor->render.unknown_00A8 != 0 ? raised : 0) { case 0: offsetX = -(width / 2); offsetY = static_cast(static_cast(g_renderer->viewport.height * 20 / 480) * actor->render.unknown_005C); break; case 1: offsetX = -(width / 2); offsetY = static_cast(static_cast(g_renderer->viewport.height * -100 / 480) * actor->render.unknown_005C); break; case 2: offsetX = static_cast( static_cast(g_renderer->viewport.width * -30 / 640) * actor->render.unknown_005C - static_cast(width / 2) ); offsetY = static_cast( static_cast(g_renderer->viewport.height * -25 / 480) * actor->render.unknown_005C - static_cast(height / 2) ); break; case 3: offsetX = static_cast( static_cast(g_renderer->viewport.width * 30 / 640) * actor->render.unknown_005C - static_cast(width / 2) ); offsetY = static_cast( static_cast(g_renderer->viewport.height * -25 / 480) * actor->render.unknown_005C - static_cast(height / 2) ); break; } int x = actor->render.screenX + offsetX; int y = actor->render.screenY + offsetY; if (x < -3) { x = -3; } const int maximumX = g_renderer->viewport.width - window->geometry.width + 3; if (maximumX < x) { x = maximumX; } if (y < -3) { y = -3; } const int maximumY = g_renderer->viewport.height - window->geometry.height + 3; if (maximumY < y) { y = maximumY; } window->Move(x, y); } // OFFSET: 0x00CDD790 // FUNCTION: fn_21318 void CGameMode::Slot7(int value) { }