#include "Contents/Effects/ShowEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Client/Session.h" #include "Contents/Actors/Pc.h" #include "Contents/Effects/EffectActor.h" #include "Contents/Effects/EffectLists.h" #include "Contents/World/World.h" // OFFSET: 0x00729400 // FUNCTION: fn_07441 CShowEffect::CShowEffect() : CEffect(0x947), effects() { } // OFFSET: 0x00729810 // FUNCTION: fn_07446 void CShowEffect::Add(int tag, int effectId) { const std::uint32_t actorId = this->actor; if (this->effects.find(tag) != this->effects.end() || g_effectMgr->Find(actorId, effectId)) { return; } if (!g_effectMgr->Spawn(actorId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, tag)) { if (!g_modeMgr.GetGameMode()) { return; } CWorld* world = static_cast(g_modeMgr.GetGameMode())->scene; EffectActor* target; if (actorId == g_session.m_aid) { target = world->player; } else { target = static_cast(world->GetGameActorByAID(actorId)); } if (!target || !target->LaunchTaggedEffect(effectId, tag)) { return; } } this->effects[tag] = effectId; } // OFFSET: 0x00729910 // FUNCTION: fn_07447 void CShowEffect::Close() { if (this->effects.empty()) { return; } const std::uint32_t actorId = this->actor; CRenderObject* target = nullptr; if (g_modeMgr.GetGameMode()) { CWorld* world = static_cast(g_modeMgr.GetGameMode())->scene; if (world) { target = world->GetGameActorByAID(actorId); } } for (const auto& entry : this->effects) { if (target) { target->SendMsg(nullptr, 0x9F, 0, entry.first, entry.second, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } else if (g_effectMgr->HasAllocator(entry.second)) { g_effectMgr->Retire(actorId, entry.first, entry.second); } } this->effects.clear(); } // OFFSET: 0x00729A30 // FUNCTION: fn_07448 unsigned CShowEffect::Count() const { return this->effects.size(); } // OFFSET: 0x00729A90 // FUNCTION: fn_07449 void CShowEffect::Remove(int tag) { if (this->effects.find(tag) == this->effects.end() || !g_modeMgr.GetGameMode()) { return; } CWorld* world = static_cast(g_modeMgr.GetGameMode())->scene; if (!world) { return; } CRenderObject* target = world->GetGameActorByAID(this->actor); if (!target) { return; } target->SendMsg(target, 0x9F, 0, tag, this->effects[tag], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); this->effects.erase(tag); }