#include "Contents/Actors/RenderObject.h" #include "Contents/World/World.h" // OFFSET: 0x00AC8260 // FUNCTION: fn_17668 CRenderObject* CWorld::GetGameActorByAID(std::uint32_t aid) const { for (CRenderObject* actor : this->actors) { if (actor->render.accountId == aid) { return actor; } } return nullptr; }