#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDOBJECTS_H #define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDOBJECTS_H #include #include class CGameObject; class CRenderObject; struct WorldObjects { std::list& objects; void Remove(CRenderObject* object); void SendObjectMessage(CGameObject* sender, std::uint64_t identity, int message, int a, int b, int c, int d); }; #endif