#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H #define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H #include struct WorldSpatialTree; struct GroundSpatial; class C3dAttr; class C3dActor; void InitializeWorldSpatial( WorldSpatialTree& root, GroundSpatial& ground, C3dAttr& terrain, std::span models, const WorldSpatialTree* serialized ); void PublishWorldModels(WorldSpatialTree& root, C3dActor* const* models, int& published, int& pending); #endif