#ifndef RAGNAROK_SOURCE_RENDER_ACTIONSPRITEDRAWING_H #define RAGNAROK_SOURCE_RENDER_ACTIONSPRITEDRAWING_H #include class CActRes; class CRenderSystemBase; class CSprRes; void DrawActionSprite( CRenderSystemBase& system, int x, int y, const CActRes* action, const CSprRes* sprite, int animation, int frame, float scale, float angle, std::uint32_t color, std::uint16_t flags ); #endif