#ifndef RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H #define RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H #include struct TextureRegion { /* 0000 */ float left; /* 0004 */ float top; /* 0008 */ float right; /* 000C */ float bottom; }; extern float g_depthStart; extern float g_depthEnd; extern std::uint32_t g_worldOverlayColor; extern float g_fogDensity; float RhwToDepth(float rhw); #endif